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Devlog
Prometheus Unbound - Beta Release
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Devlog
Devlog 07+ - Catching You Up
November 10, 2023
by
Duplicitous Games
So the game isn't dead. We've actually made a lot of progress. The only problem is that all of us have a lot on our plates (I personally work a full-time job while going to school and most of my teamm...
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Devlog 05 & 06 - Building outside the Box
October 04, 2023
by
Duplicitous Games
Last weeks devlog was delayed because of my personal schedule, but we're still here! We showcased our first playable last week. At least 12 people played our game and provided feedback. We saw some re...
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Devlog 04 - The Play is the Thing
September 25, 2023
by
Duplicitous Games
Another sprint in the can! We overestimated ourselves this week. We planned to implement a lot of features and ran out of time on a lot of them. But we still made progress! The basics of pretty much a...
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Devlog 03 - Better, Faster, Stealthier
September 15, 2023
by
Duplicitous Games
We've officially wrapped up our first sprint! Most of this sprint consisted of catching up on what we were supposed to achive in the class game jam. We dropped Anala's transformation mechanic for now...
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Devlog 02 - Prototyping and Pivoting
September 11, 2023
by
Duplicitous Games
Our lovely new splash screen by Ainsley Johnston Things didn't go according to plan this week. We worked hard to build an MVP for this Wednesday, but we ran into problems with integration and lots of...
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Devlog 01 - Prepro and the Road to a Prototype
September 01, 2023
by
Duplicitous Games
1
#devlog
So this is it. We're doing a game. Hello. For anyone who hasn't read the game's page, this is the devlog for Prometheus Unbound, a team project for the 2D Game Development Capstone at the University o...
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