A downloadable game for Windows and macOS

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An amalgamation of leftover memories from a dead brain and an AI implant, Anala Piers is neither human nor machine. But is she something more, or something less?

Suddenly conscious in a world that does not want her and a body that does not belong to her, Anala does the only thing she can think to do: she demands answers.

Ghost in the Shell meets The Crow in Prometheus Unbound, a 2D stealth platformer with graceful speed and machine-precision movement. Play as the monstrous machine-made-mortal who names herself Anala. Use her unassuming human form to maneuver through a neo-gothic sprawl, and transform into a volatile, John Carpenter-esque form to hunt your enemies.

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This is currently the devlog for Prometheus Unbound!

We are Team 5 of the Fall 2023 2D Game Development Capstone course at the University of Texas. We have until December 13, 2023 to submit a complete video game with a playtime of approximately 20 minutes. That game will eventually end up on this page. In the mean time, our weekly devlog can be found here. Stay tuned!


Team 5 is:

Jake Gollub - Environment artist/animator

Ainsley Johnston - Character artist/animator

Cory Mason - Game designer/narrative designer/level designer

Luke Mason - Programmer/Game Designer/Composer

Rodrigo Okamoto - Programmer/Game Designer

Arnold Venter - Programmer/level designer

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Mac 399 MB
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window 389 MB
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Mac + Apple Silicon 379 MB

Development log

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