Prometheus Unbound - Beta Release
A downloadable game for Windows and macOS
Full Version on Steam!
An amalgamation of leftover memories from a dead brain and an AI implant, Anala Piers is neither human nor machine. But is she something more, or something less?
Suddenly conscious in a world that does not want her and a body that does not belong to her, Anala does the only thing she can think to do: she demands answers.
Ghost in the Shell meets The Crow in Prometheus Unbound, a 2D stealth platformer with graceful speed and machine-precision movement. Play as the monstrous machine-made-mortal who names herself Anala. Use her unassuming human form to maneuver through a neo-gothic sprawl, and transform into a volatile, John Carpenter-esque form to hunt your enemies.
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This is currently the devlog for Prometheus Unbound!
We are Team 5 of the Fall 2023 2D Game Development Capstone course at the University of Texas. We have until December 13, 2023 to submit a complete video game with a playtime of approximately 20 minutes. That game will eventually end up on this page. In the mean time, our weekly devlog can be found here. Stay tuned!
Team 5 is:
Jake Gollub - Environment artist/animator
Ainsley Johnston - Character artist/animator
Cory Mason - Game designer/narrative designer/level designer
Luke Mason - Programmer/Game Designer/Composer
Rodrigo Okamoto - Programmer/Game Designer
Arnold Venter - Programmer/level designer
Status | Prototype |
Platforms | Windows, macOS |
Authors | Duplicitous Games, Mega567835, AAJ, Rodrigo Okamoto, SmileItcher, Jake Gollub |
Genre | Platformer |
Tags | 2D, Cyberpunk, gothic-horror, Stealth |
Development log
- Devlog 07+ - Catching You UpNov 10, 2023
- Devlog 05 & 06 - Building outside the BoxOct 04, 2023
- Devlog 04 - The Play is the ThingSep 25, 2023
- Devlog 03 - Better, Faster, StealthierSep 15, 2023
- Devlog 02 - Prototyping and PivotingSep 11, 2023
- Devlog 01 - Prepro and the Road to a PrototypeSep 01, 2023
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